Ideas

vampire

Room layout: 4 coffins 1 vampiric coffin

(coffins act like crypt coffins except they cant spawn lich)

(vampiric coffin will always spawn the vampire and 4 vampire bats.) (It will also drop t2's, t3's, higher level potions, 100 - 200 gold, and a chance at emeralds (Uncommon), pearls (Uncommon), and sapphires (Rare))

vampires stats:

1500 hp | 40 defense | 55 dagger | 15% chance to drain | resistances: 80% fear 70% silence 50% confusion 30% chance to deflect embers | every 2 to 4 minutes he is alive he will spawn a vampire bat. (He can use normal bat scrolls too) | The vampire is about as slow as someone using a bone skin. | his hand attack is 19 | (When the vampire is at 30% or lower he will enter rage mode where his attack is boosted by 2 and his defense is increased by 5.) [uses all t1's but teles, all t2's and blasts,pclouds,begones, and shockwaves.

Drops:

voodoo doll (Charm) when worn you will gain one attack and pierce through 5 defense on any enemy. (Rare)

amulet of decay (gives 3 defense and when you are 25% you will lose one attack and gain 10 defense, also only taking 80% damage. (Rare)

t4s and t3s (common)

vampire fang (Common)

wand of drain life (Rare)

enchanted spellbook - holds 8 of any scroll, and any scroll inside it has a 10% buff (Very Rare)

Dagger of drain life - 17 attack, 30% chance to drain, 35 dagger required (Very Rare)

Extra info:

The vampire normally spawns in with a knife or a dagger, as he can only attack with his left hand. (vampire's left handed) The vampire's entrance is a door in the crypt on the very back wall of the room with the coffins. (The vampires door takes a vampiric key to open up (crafting recipe is 6 vampire fangs and a leather strap at Darklow. Darklow will sell the vampiric key for 855 gold and buy it for 325. Tavelor will engrave the vampiric key for 205 gold and unengrave it for 3. When you use the vampiric key it will have about 10 - 20 uses before breaking.

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Spawn

stats:

180 hp | 30 defense | 15 blunt | 10 drinking | 14 hand attack | resistances: 20% confusion (spawns are as slow as shamans)

Drops:

t1's - t2's (common)

mace (uncommon)

extra info:

4 spawn with the Master spawn protecting him at all costs. The spawn does not have many important drops except that they drop every t2. The spawn always spawns with at least one spiked club.

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Master Spawn

stats:

1800 hp | 50 defense | 50 blunt | 16 drinking | 32 hand attack | resistances: 60% confusion 40% fear | (the master spawn is slightly slower than the player (Fast as a skeleton) and uses t1's t2's and t3's (he cant use blinds silences or fears.)

drops:

Master spawn:

1- 2 t5's (common)

Flail 18 attack 25 blunt required (Rare)

Double Flail 14 attack (When you attack it will attack the player twice) 30 blunt required (Very Rare)

Hellstone triangle (when players attack you it has a 8% chance to inflict burning damage which pierces armor and does 3 - 7 damage for 6 seconds.) also gives one extra attack. (Rare)

Withered spellbook (holds 9 of any scroll) (all offensive scrolls have a 15% buff, all non offensive scrolls inside have a -10% effect.) (Very Rare)

Diamond (Used to make Shield of souls) (Ultra Rare)

Shield of souls:

25 defense | resistances: 30% confusion and fear 40% paralyze 70% silence and blind (Has a 3% chance to silence anyone who attacks you.)

(to make it, you need 2 diamonds and one bone shield and craft it at darklow) (darklow will sell it for 120,000 gold and buy it for 40,000)

(Darklow will buy diamonds for 30,000 each and sells them for 90,000)

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